Acid rain аккорды lorn

Обновлено: 09.11.2024


Because the synth heavily leans on tape flutter and distortion, there are several ways on how to tackle the wavetables. I will therefore split my post up in two parts. The first part will tackle the synth, the second will tackle the effect chain.

To cook this synth up you will need:

- A saw-wave with one voice, a square wave with 7 voices and decently narrow unison, and finally a sine wave (-1).

- A short glide so that the synth quickly glides inbetween notes.

- Distortion inside the synth with a bit of resonance in the high end. Medium drive, full dry/wet.

Now on to the effect chain in this particular order:

- We need a warm up lows saturator

- An auto pan oscilator of about 30% and 0% wideness and random square wave intervals (to simulate tape)

- A slower pitch oscilator (to simulate tape wahwah)

- A quicker pitch oscilator (to simulate tape flutter)

- White noise (to simulate tape noise)

- A bass amp with low dry/wet

- A low-pass filter behind the amp with about 40% resonance.

- EQ that boosts the lows and a narrow peak in the end for the high end distortion to pop out.

- And finally, a reverb with about 25% dry/wet and a medium decay, with filtered out lows.

Note: Try to fiddle around with the low-pass and resonance. I am not fully happy with it yet. Go wild friends. Also edit: The reverb sounds better with shorter decay, and about 40% dry/wet, it pushes out a bit of crunchyness in the low-end.

My Soundcloud for similar distortion and tape simulation:

For any questions about other synths I made, you can throw a DM at any time on SC.

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